Role-Based eLearning vs. eService-Learning – Modern Educational Approaches Based on Mobile and Social 21st-Century Technologies
Keywords:
role play; learners; teachers; competencies; content developer; hybrid training; key skills; technological trendsAbstract
Role-based e-learning has led to a student-centered way of learning, adopting Internet
technologies. The new technologies of Web 2.0 and social networks undoubtedly have the potential to
improve the role-based learning of e-learning. However, not only will the evolution of technology influence
future directions for role-based e-learning, but it will also involve factors related to changing educator
perceptions and changing student roles. The continuous evolution of role-based e-learning is based on three
main factors: technology, educators, and learners. (Sandra Wills, 2011). eService-learning is an educational
approach that combines learning objectives with community service to provide a pragmatic, progressive
learning experience while meeting societal needs. The new information technologies support the learning
process by meeting the needs of the learning process and at the same time support the interaction between the
student and the technology, which takes place at the concept level. Technologies have the role of functioning
as intellectual tools that allow students to construct more meaningful personal interpretations and
representations of the world. An eService-Learning course provides the students with real-world experiences
that they cannot obtain from a textbook, traditional lectures, and fictitious lab assignments. An eService-
Learning model cultivates skill sets and on-the-job training that is a very valuable asset for future jobs.
References
https://esleave.com/web/. (2020). Retrieved from An HTML5 based content development platform to create content for elearning.
IMS, G., C. (May, 2020). https://www.imsglobal.org/. Retrieved from
https://www.imsglobal.org/competencies/rdceov1p0/imsrdceo_bestv1p0.html.
Jean Strait, K. J. (2015). eSERVICE-LEARNING Creating Experiential Learning and Civic Engagement Through Online and
Hybrid Courses. Sterling, Virginia: Stylus.
Kengatharaiyer Sarveswaran, S. F. (2008). Role-Based Competency Modeling for eLearning Content Development.
International Information Technology Conference. Colombo, Sri Lanka.
Partnership for 21st Century Skills. (2009). Retrieved from
http://www.p21.org/storage/documents/P21_Framework_Definitions.pdf.
Partnership for 21st Century Skills. (2013). Retrieved from http://www.p21.org.
Sandra Wills, E. L. (2011). The power of role-based e-learning designing and moderating online role play. New York:
Routledge.
Waldner, L. (2008). Client-based courses: Variations in service-learning. Journal of Public Affairs Education, pp. 219-239.
Waldner, L. M. (2012). E-service-learning: The evolution of service-learning to engage a growing online student population.
Journal of Higher Education Outreach and Engagement, pp. 123-150.
Downloads
Published
Issue
Section
License
Copyright (c) 2021 Laura Danilescu
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material
- for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
-
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.